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A few saves ago I found a method of dealing with them that minimises annoyance while still allowing for the enjoyment of watching countless waves break over your defences: a turret-based border wall. Unfortunately, for many players, dealing with biters can become a constant headache, or even a drain on their enjoyment, and I’ve known many a player who turns them off. Without them, I’ve found, you tend to back up on certain materials more than others, especially when playing mods like AngelBob’s. The iron, copper, steel, and eventually energy and other materials you spend dealing with biters are part of what helps to balance out your base. From the earliest gun turrets you build to the late-game artillery outposts you set up, dealing with biters is one of your two main consumers of resources-the other being science. One of the biggest challenges in Factorio-and in my opinion one of the most fun-is dealing with the constant stream of biters that come to attack your base. Lastly, stringweasel has some corrections of last week’s issue of Alt-F4 on the origins of Nauvis. Next, trupen does some science and dives into some of the rare annoying aspects of Factorio. Welcome to the tenth edition of Alt-F4, breaking into double digits! This week, Recon419A returns to present a compelling argument, this time about how you should go about setting up the borders of your empire.
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#Factorio pollution update
Nauvis Archives: Update on Nauvis’ Backstory stringweasel.The Small Annoyances of Factorio trupen.
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